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Mystery dungeon switch review
Mystery dungeon switch review








mystery dungeon switch review

That change makes Rescue Team DX feel less like Pokémon, with its knack for fine-tuned battling, and more like a mobile game where mindless tapping will lead to victory eventually. That means that many battles can be won by hammering one button until the enemy is defeated. While that playstyle is still available here, a new, primary control option allows players to simply press A to execute their Pokémon’s most powerful attack. In the Game Boy Advance games, players fight by choosing their attacks from a menu, carefully planning out each action as one would in a normal Pokémon battle. It’s easy to blame that on the 15-year-old game’s now rusty design, but Rescue Team DX only exacerbates the problem in its attempt to modernize the original.

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It doesn’t help that the game still uses jerky, four-directional movement in dungeons, even though players have full directionality outside of those spaces. The game awkwardly drops turn-based battling into free-roam exploration, creating a start-and-stop pace that feels like a constant stutter. The lifeless dungeons and repetitive gameplay loop don’t do the game any favors, but combat is its main weak point. That change makes Rescue Team DX feel less like Pokémon, with its knack for fine-tuned battling, and more like a mobile game. It’s a rinse and repeat flow that quickly begins to feel like Pokémon’s version of Groundhog Day.

mystery dungeon switch review

In each level, players gather resources, rescue Pokémon by talking to them or delivering an item, attack enemies, and hunt for an exit.

mystery dungeon switch review

The bulk of the game is spent crawling through floor after floor of indistinguishable map layouts with a team of up to eight Pokémon. That’s more exciting on paper than it is in practice. Players assemble a team of friends and set off to rescue fellow critters from randomly generated dungeons. Instead of following a bright-eyed Pokémon trainer, Rescue Team DX casts the player as a Pokémon themselves - or at least a human trapped in a Pokémon’s body. Rather than breathing new life into a game that could have used some shine, Pokémon Mystery Dungeon: Rescue Team DX is a monotonous, though undeniably charming, re-imagining that’s so focused on simplification that it forgets to be fun. The same can be said for the new Nintendo Switch game, but the case is less convincing this time around. While some fans complained about Sword and Shield’s light difficulty, others defended developer Game Freak’s decision with a simple rallying cry: these games are for children. Much like Pokémon Sword and Shield, that means making sacrifices that might annoy fans looking for an experience that grows with them.










Mystery dungeon switch review